Vector components

Also called Components of a vector, Resolving a vector

The components of a vector are the perpendicular pieces it splits into along the chosen axes, usually an x part and a y part. Added back together they reproduce the original vector exactly, in both size and direction.

Every vector in a plane is the sum of two perpendicular pieces, one along each axis you pick. EK 1.5.A.1 frames it as modeling the vector as the resultant of two perpendicular components, and EK 1.5.A.3 says trigonometry is how you get them.

For a vector of magnitude AA at an angle θ\theta measured from the positive x axis, Ax=AcosθA_x = A\cos\theta and Ay=AsinθA_y = A\sin\theta. Rebuilding it goes the other way, A=Ax2+Ay2A = \sqrt{A_x^2 + A_y^2} with θ=tan1(Ay/Ax)\theta = \tan^{-1}(A_y/A_x). A 50 N force at 30 degrees above the horizontal has Ax=50cos30=43.3A_x = 50\cos 30 = 43.3 N and Ay=50sin30=25.0A_y = 50\sin 30 = 25.0 N.

The angle decides which function goes with which axis. Cosine belongs to the axis the angle is measured from, so measuring that same 30 degrees from the vertical swaps the two formulas. Memorizing that x takes cosine is how people lose the mark. On a ramp of angle θ\theta the weight splits into mgsinθmg\sin\theta along the slope and mgcosθmg\cos\theta into the surface, which looks backwards until you notice the ramp angle is measured from the horizontal while the weight hangs vertically.

The axes are yours to choose, and EK 2.2.B.4 notes that lining one up with the acceleration simplifies the algebra. The inclined plane guide works that case; projectile motion works the launch-angle case.

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