Walkthroughs
Walkthroughs
Step through the method, then move the thing. These are not a substitute for the guides. They are the guides with the simulator sitting on the same page.
- Projectile motion, step by step
Split x and y, find time from the vertical, then drag the launcher. g is 9.8.
- Collisions, step by step
Momentum stays put. Kinetic energy does not, unless e = 1. Drag the carts.