Walkthrough
Projectile motion, step by step
After it leaves your hand, the only force on a projectile is gravity. Walk the five steps from the method guide, then drag the launcher. Every readout uses g = 9.8.
01
Split the motion into x and y
Horizontal velocity stays constant. Vertical motion is free fall at g = 9.8 m/s^2. The two directions share only time.
02
List the knowns by axis
For an angled launch, vx0 = v0 cos theta and vy0 = v0 sin theta. Write a two-column table before touching an equation.
03
Solve the vertical direction for time
Time of flight always comes from y. A horizontal launch from height h uses t = sqrt(2h/g). Level ground uses symmetry: t = 2 vy0 / g.
04
Multiply that time by the horizontal velocity
Range is R = vx0 t. Do not start from the level-ground shortcut. That formula is not on the AP sheet and fails when heights differ.
05
Combine components if asked for impact speed
vx never changes. vy = vy0 - g t. Speed is the magnitude of those two. Then drag the launcher until the same numbers appear on the readout.
- Range
- 40.82 m
- Max height
- 10.20 m
- Time of flight
- 2.89 s
- Live at t = 0.00 s
- 20.00 m/s
- vx 14.14, vy 14.14 m/s
- x 0.00 m, y 0.00 m
Full method: how to solve projectile motion problems. Calculator: projectile motion calculator. Physics 1 cram sheet: units and weights.