Kinematic Equations: The 4 Formulas and When to Use Each
There are four kinematic equations for constant acceleration, and the AP Physics 1 sheet prints only three of them. Pick the one whose missing variable is the one you neither know nor need: each equation leaves out exactly one of displacement, final velocity, time, or acceleration.
AP Physics: Unit 1 (topics 1.2 Displacement, Velocity, and Acceleration, 1.3 Representing Motion). Covers AP Physics 1 Unit 1, Topics 1.2 and 1.3. The same constant-acceleration equations appear in AP Physics C: Mechanics Unit 1, where they are also derived with calculus.
Get your number first
Fill in any three of v0, v, a, t, and dx to solve for the rest with the constant-acceleration equations. Open the full calculator.
final velocity (v)
11 m/s
Full solution: v0 = 5 m/s, v = 11 m/s, a = 2 m/s^2, t = 3 s, dx = 24 m.
Steps
- 1.Given: v0 = 5 m/s, a = 2 m/s^2, t = 3 s, dx = 24 m. Solve for v.
- 2.v = v0 + a t = 5 m/s + 2 m/s^2 x 3 s = 11 m/s
The three equations on the AP sheet (plus the fourth)
The kinematic equations relate displacement, velocity, acceleration, and time for motion with constant acceleration, and the AP Physics 1 equation sheet prints exactly three of them:
Here and are initial and final position, and are initial and final velocity, is the constant acceleration, and is time. These exact forms appear on the AP Physics 1 formula sheet.
The classic fourth equation is not printed on the sheet:
It says displacement equals average velocity times time; the average velocity equals the simple mean only when acceleration is constant, which is why the equation needs that condition. You are free to use it on the exam, but you have to remember it yourself or derive it by averaging the initial and final velocities.
The trick: each equation is missing one variable
Constant-acceleration problems involve five quantities: displacement , initial velocity , final velocity , acceleration , and time . Every kinematic equation contains four of the five, so each equation is missing exactly one variable.
That is the whole selection method. A typical problem hands you three quantities and asks for a fourth. The fifth variable, the one you neither know nor need, tells you which equation to grab: pick the one that does not contain it.
Say a car brakes from 24 m/s to rest with a known acceleration, and the question asks for stopping distance. You know , , and ; you want . Time never appears anywhere, so use the equation with no in it: . No guessing, and no solving the same problem three different ways to see which works.
Which equation to use: keyed by the missing variable
Read this table by asking one question: which variable do I neither know nor need?
| Missing variable | Equation to use | On the AP sheet? |
|---|---|---|
| Displacement | Yes | |
| Final velocity | Yes | |
| Time | Yes | |
| Acceleration | No |
Two things to notice. Initial velocity shows up in all four equations, so no single equation skips it; if is unknown, solve for it first or combine two equations. And the acceleration-free equation is the one the sheet leaves out, so when a problem gives you two velocities and a time, either recall or find first from and finish with a sheet equation.
How to solve kinematics problems in five steps
- Choose an axis and a positive direction. Write it down. Every sign in the problem follows from this choice.
- List the knowns with signs and units. Translate the words: starts from rest means , comes to a stop means , dropped means with acceleration of magnitude pointing down.
- Identify the target variable. Underline what the question actually asks for, including which instant or interval it refers to.
- Spot the missing fifth variable and pick the equation that omits it, using the table above.
- Solve algebraically first, then substitute numbers with units. Rearranging symbols before plugging in makes sign errors easier to catch and mirrors how AP free-response solutions are laid out.
After you solve, plug the same numbers into the kinematics calculator to check your arithmetic before moving to the next problem.
Sign conventions and the mistakes that cost points
Most kinematics errors are sign errors, so fix a positive direction before touching any numbers.
- With up as positive, the acceleration of anything in free fall is for the entire flight, on the way up, at the top, and on the way down.
- Use , the value printed on the AP equation sheet, not 9.81.
- At the peak of a throw, velocity is zero but acceleration is still downward. Setting acceleration to zero at the top is a classic trap.
- Deceleration is not automatically negative. Acceleration is negative when it points opposite your chosen positive direction, so an object speeding up while moving in the negative direction also has negative acceleration.
- Keep units consistent: convert km/h to m/s before substituting, and carry units through every line so a wrong equation announces itself.
Where these equations stop working (and where they show up next)
The kinematic equations assume constant acceleration. The moment acceleration changes with time or position, a car easing off the brakes, a mass on a spring, anything in simple harmonic motion, they no longer apply, and you switch to energy methods or (in Physics C) calculus.
In two dimensions they still work, one axis at a time. Projectile motion is the big application: horizontally and vertically with up positive, and time is the shared variable linking the two axes. That method gets a full walkthrough in the projectile motion guide, and you can test launch angles yourself in the projectile launcher interactive.
The same equations reappear in Unit 5 with angular variables swapped in; see rotational kinematics. For the rest of the unit, including vectors and relative motion, start at the Unit 1 kinematics overview. Kinematics is the foundation the whole course builds on, so getting it automatic early is a big part of how hard AP Physics 1 actually is in practice.
Stopping distance when time is missing
A car is moving at 24.0 m/s when the driver brakes, giving a constant acceleration of magnitude opposite the motion. How far does the car travel before it stops?
Take the direction of motion as positive. Knowns: , (it stops), (braking opposes motion). Target: . Time is neither given nor asked for, so use the equation missing : .
Solve for displacement before substituting: .
Substitute: .
The car travels 48.0 m before stopping. Sense check: losing 6.0 m/s each second, it stops in 4.0 s at an average speed of 12.0 m/s, and .
Fall time and impact speed for a dropped ball
A ball is dropped from rest off a bridge 20.0 m above the water. How long does it fall, and how fast is it moving when it hits?
Take down as positive so every quantity stays positive. Knowns: (dropped means released from rest), , . First target: . Final velocity is the variable you neither know nor need yet, so use .
With : , so and .
Second target: impact speed. With known, the fastest route is .
Check with the time-free equation: , so . Both routes agree.
The ball falls for 2.02 s and hits the water at 19.8 m/s.
Using the fourth equation (the one not on the sheet)
A train speeds up uniformly from 8.0 m/s to 20.0 m/s over 15.0 s. How far does it travel in that time?
Knowns: , , . Target: . Acceleration is neither given nor needed, so the ideal equation is the one missing : . This one is not printed on the AP sheet, so you must supply it yourself.
Substitute: .
Sheet-only route, if you blank on the fourth equation: first , then .
The train travels 210 m. Both routes give the same result; the fourth equation just gets there in one line.
Frequently asked questions
How many kinematic equations are on the AP Physics 1 equation sheet?
Exactly three: v = v0 + at, x = x0 + v0t + (1/2)at^2, and v^2 = v0^2 + 2a(x - x0), all written with x subscripts on the sheet. The fourth classic equation, displacement = (v0 + v)/2 times t, is not printed. You may still use it, but you need to remember it or derive it from average velocity. See the full AP Physics 1 formula sheet.
How do I know which kinematic equation to use?
Find the one variable among displacement, initial velocity, final velocity, acceleration, and time that you neither know nor need, then pick the equation that does not contain it. Each kinematic equation is missing exactly one of these five variables, so a problem with three knowns and one target points to exactly one equation.
Do the kinematic equations work when acceleration is not constant?
No. All four assume constant acceleration. If acceleration changes with time or position (a spring, a pendulum, a rocket burning fuel), you need other tools: energy methods in AP Physics 1, or calculus in AP Physics C: Mechanics, where velocity and position come from integrating acceleration.
Should I use 9.8 or 9.81 for g on the AP exam?
Use 9.8 m/s^2. That is the value printed on the AP equation sheets, and every worked example on this site uses it, so your numbers stay consistent with the sheet.
Can I use the kinematic equations for projectile motion?
Yes, one axis at a time. Horizontal acceleration is zero, so the horizontal equation reduces to distance = speed times time. Vertical acceleration is 9.8 m/s^2 downward. Time is the link between the two axes. The projectile motion guide walks through the full method.