Kinematic Equations: The 4 Formulas and When to Use Each

These four common kinematic equations describe constant-acceleration motion. Choose an axis, list the knowns, and pick a relation containing your target but not an unnecessary unknown. If none fits directly, rearrange or combine equations; check any possible time roots against the motion.

AP Physics: Unit 1 (topics 1.2 Displacement, Velocity, and Acceleration, 1.3 Representing Motion). Covers AP Physics 1 Unit 1, Topics 1.2 and 1.3. The same constant-acceleration equations appear in AP Physics C: Mechanics Unit 1, where they are also derived with calculus.

Get your number first

Fill in any three of v0, v, a, t, and dx to solve for the rest with the constant-acceleration equations. Open the full calculator.

final velocity (v)

11 m/s

Full solution: v0 = 5 m/s, v = 11 m/s, a = 2 m/s^2, t = 3 s, dx = 24 m.

Steps

  1. 1.Given: v0 = 5 m/s, a = 2 m/s^2, t = 3 s, dx = 24 m. Solve for v.
  2. 2.v = v0 + a t = 5 m/s + 2 m/s^2 x 3 s = 11 m/s

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The three equations on the AP sheet (plus the fourth)

The kinematic equations relate displacement, velocity, acceleration, and time for motion with constant acceleration, and the AP Physics 1 equation sheet prints exactly three of them:

vx=vx0+axtv_x = v_{x0} + a_x t
x=x0+vx0t+12axt2x = x_0 + v_{x0} t + \frac{1}{2} a_x t^2
vx2=vx02+2ax(x−x0)v_x^2 = v_{x0}^2 + 2 a_x (x - x_0)

Here x0x_0 and xx are initial and final position, vx0v_{x0} and vxv_x are initial and final velocity, axa_x is the constant acceleration, and tt is time. These exact forms appear on the AP Physics 1 formula sheet.

The classic fourth equation is not printed on the sheet:

Δx=v0+v2t\Delta x = \frac{v_0 + v}{2} t

It says displacement equals average velocity times time. Constant acceleration guarantees that average velocity equals the endpoint mean v0+v2\frac{v_0+v}{2}; that equality is not generally valid for changing acceleration, although it can hold in particular cases. You are free to use it on the exam, but you have to remember it yourself or derive it by averaging the initial and final velocities.

The trick: each equation is missing one variable

Constant-acceleration problems involve five quantities: displacement (x−x0)(x - x_0), initial velocity vx0v_{x0}, final velocity vxv_x, acceleration axa_x, and time tt. Each of the four equations listed here omits one of these quantities. They are useful forms, not an exhaustive list of every algebraically equivalent relation.

This gives a useful first selection method. A typical problem hands you three quantities and asks for a fourth. The fifth variable, the one you neither know nor need, tells you which equation to grab: pick the one that does not contain it.

Say a car brakes from 24 m/s to rest with a known acceleration, and the question asks for stopping distance. You know vx0v_{x0}, vxv_x, and axa_x; you want x−x0x - x_0. Time never appears anywhere, so use the equation with no tt in it: vx2=vx02+2ax(x−x0)v_x^2 = v_{x0}^2 + 2 a_x (x - x_0). No guessing, and no solving the same problem three different ways to see which works.

Which equation to use: keyed by the missing variable

Read this table by asking one question: which variable do I neither know nor need?

Missing variableEquation to useOn the AP sheet?
Displacement (x−x0)(x - x_0)vx=vx0+axtv_x = v_{x0} + a_x tYes
Final velocity (vx)(v_x)x=x0+vx0t+12axt2x = x_0 + v_{x0} t + \frac{1}{2} a_x t^2Yes
Time (t)(t)vx2=vx02+2ax(x−x0)v_x^2 = v_{x0}^2 + 2 a_x (x - x_0)Yes
Acceleration (ax)(a_x)Δx=v0+v2t\Delta x = \frac{v_0 + v}{2} tNo

Two things to notice. Initial velocity vx0v_{x0} appears in all four listed forms. If it is the quantity you neither know nor need, eliminate it with vx0=vx−axtv_{x0}=v_x-a_xt, giving Δx=vxt−12axt2\Delta x=v_xt-\frac{1}{2}a_xt^2. This equivalent relation avoids solving for an unnecessary initial velocity. And the acceleration-free equation is the one the sheet leaves out, so when a problem gives you two velocities and a time, either recall Δx=v0+v2t\Delta x = \frac{v_0 + v}{2} t or find axa_x first from vx=vx0+axtv_x = v_{x0} + a_x t and finish with a sheet equation.

How to solve kinematics problems in five steps

  1. Choose an axis and a positive direction. Write it down. Every sign in the problem follows from this choice.
  2. List the knowns with signs and units. Translate the words: starts from rest means vx0=0v_{x0} = 0, comes to a stop means vx=0v_x = 0, dropped from rest with negligible air resistance near Earth means vx0=0v_{x0} = 0 with acceleration of magnitude 9.8 m/s29.8 \, \mathrm{m/s^2} pointing down.
  3. Identify the target variable. Underline what the question actually asks for, including which instant or interval it refers to.
  4. Spot an unnecessary unknown and pick an equation that omits it, using the table above or the derived form without initial velocity.
  5. Solve algebraically first, then substitute numbers with units. Rearranging symbols before plugging in makes sign errors easier to catch and keeps the target visible.

After you solve, plug the same numbers into the kinematics calculator to check your arithmetic before moving to the next problem.

Sign conventions and the mistakes that cost points

Fix a positive direction before touching any numbers.

  • With up as positive, the acceleration in near-Earth free fall with negligible air resistance is −9.8 m/s2-9.8 \, \mathrm{m/s^2} for the entire flight, on the way up, at the top, and on the way down.
  • This guide and its calculator use g=9.8 m/s2g=9.8 \, \mathrm{m/s^2}. The AP Physics 1 CED uses approximately 10 m/s210 \, \mathrm{m/s^2} for numerical questions and explicitly permits correct use of 9.89.8 or 9.81 m/s29.81 \, \mathrm{m/s^2}; its information table prints 9.89.8. Follow the value specified in your problem and keep it consistent.
  • At the peak of a throw, velocity is zero but acceleration is still 9.8 m/s29.8 \, \mathrm{m/s^2} downward. Setting acceleration to zero at the top is a classic trap.
  • Deceleration is not automatically negative. Acceleration is negative when it points opposite your chosen positive direction, so an object speeding up while moving in the negative direction also has negative acceleration.
  • Keep units consistent: convert km/h to m/s before substituting, and carry units through every line so a wrong equation announces itself.

Where these equations stop working (and where they show up next)

The kinematic equations assume constant acceleration. Do not apply one constant acceleration across an interval where it changes. If the motion has separate constant-acceleration phases, solve each phase and pass its final state to the next. More general motion may require graph areas, energy methods, or calculus, as with a mass in simple harmonic motion.

In two dimensions they still work, one axis at a time. Ideal projectile motion near Earth, neglecting air resistance, is an application: ax=0a_x = 0 horizontally and ay=−9.8 m/s2a_y = -9.8 \, \mathrm{m/s^2} vertically with up positive, and time is the shared variable linking the two axes. That method gets a full walkthrough in the projectile motion guide, and you can test launch angles yourself in the projectile launcher interactive.

The same equations reappear in Unit 5 with angular variables swapped in; see rotational kinematics. For the rest of the unit, including vectors and relative motion, start at the Unit 1 kinematics overview. Kinematics is the foundation the whole course builds on, so getting it automatic early is a big part of how hard AP Physics 1 actually is in practice.

They are the constant-acceleration special case of integrating a(t)a(t) twice, which is how AP Physics C derives them: rectilinear motion.

Check the signs, then try a new problem

Take right as positive. A cart has v0=12 m/sv_0=12\ \mathrm{m/s} and constant a=−3.0 m/s2a=-3.0\ \mathrm{m/s^2} for 2.0 s2.0\ \mathrm{s}. Before calculating, predict whether its final velocity is positive and whether it has reversed. Find its displacement.

Check: v=12−3.0(2.0)=6.0 m/sv=12-3.0(2.0)=6.0\ \mathrm{m/s}, so it is still moving right. Its displacement is Δx=12(2.0)+12(−3.0)(2.0)2=18 m\Delta x=12(2.0)+\frac{1}{2}(-3.0)(2.0)^2=18\ \mathrm{m}.

In the kinematics calculator, choose dx, enter v0=12, a=-3, and t=2, and clear the v field. The default fields contain a different example; do not leave an unrelated value filled in. When solving a quadratic for time, the calculator prefers the smallest positive time root, using zero only when no positive root is available, so a readout does not replace checking which event the question asks about.

Continue to kinematics practice: begin with “Choose the equation before you calculate,” then try “Reading a velocity-time graph,” and finish with “Reaction time plus braking.” Keep the solutions closed until you have identified the interval, axis, and equation. The progression moves from equation choice to graph interpretation to a two-phase calculation.

For the constant-acceleration assumptions and derivations, see OpenStax, Motion with Constant Acceleration.

Stopping distance when time is missing

A car is moving at 24.0 m/s when the driver brakes, giving a constant acceleration of magnitude 6.0 m/s26.0 \, \mathrm{m/s^2} opposite the motion. How far does the car travel before it stops?

  1. Take the direction of motion as positive. Knowns: vx0=24.0 m/sv_{x0} = 24.0 \, \mathrm{m/s}, vx=0v_x = 0 (it stops), ax=−6.0 m/s2a_x = -6.0 \, \mathrm{m/s^2} (braking opposes motion). Target: x−x0x - x_0. Time is neither given nor asked for, so use the equation missing tt: vx2=vx02+2ax(x−x0)v_x^2 = v_{x0}^2 + 2 a_x (x - x_0).

  2. Solve for displacement before substituting: x−x0=vx2−vx022axx - x_0 = \frac{v_x^2 - v_{x0}^2}{2 a_x}.

  3. Substitute: x−x0=0−(24.0 m/s)22(−6.0 m/s2)=−576 m2/s2−12.0 m/s2=48 mx - x_0 = \frac{0 - (24.0 \, \mathrm{m/s})^2}{2(-6.0 \, \mathrm{m/s^2})} = \frac{-576 \, \mathrm{m^2/s^2}}{-12.0 \, \mathrm{m/s^2}} = 48 \, \mathrm{m}.

The car travels 48 m before stopping. Sense check: losing 6.0 m/s each second, it stops in 4.0 s at an average speed of 12.0 m/s, and (12.0 m/s)(4.0 s)=48.0 m(12.0 \, \mathrm{m/s})(4.0 \, \mathrm{s}) = 48.0 \, \mathrm{m}.

Fall time and impact speed for a dropped ball

A ball is dropped from rest off a bridge 20.0 m above the water. How long does it fall, and how fast is it moving when it hits? Neglect air resistance and use g=9.8 m/s2g=9.8 \, \mathrm{m/s^2}.

  1. Take down as positive so every quantity stays positive. Knowns: vx0=0v_{x0} = 0 (dropped means released from rest), ax=9.8 m/s2a_x = 9.8 \, \mathrm{m/s^2}, x−x0=20.0 mx - x_0 = 20.0 \, \mathrm{m}. First target: tt. Final velocity is the variable you neither know nor need yet, so use x=x0+vx0t+12axt2x = x_0 + v_{x0} t + \frac{1}{2} a_x t^2.

  2. With vx0=0v_{x0} = 0: 20.0 m=12(9.8 m/s2)t2=(4.9 m/s2)t220.0 \, \mathrm{m} = \frac{1}{2}(9.8 \, \mathrm{m/s^2}) t^2 = (4.9 \, \mathrm{m/s^2}) t^2, so t2=20.0 m4.9 m/s2=4.08 s2t^2 = \frac{20.0 \, \mathrm{m}}{4.9 \, \mathrm{m/s^2}} = 4.08 \, \mathrm{s^2} and t=2.02 st = 2.02 \, \mathrm{s}.

  3. Second target: impact speed. Retain the unrounded fall time: vx=9.840.09.8 m/s=19.7989… m/sv_x=9.8\sqrt{\frac{40.0}{9.8}}\ \mathrm{m/s}=19.7989\ldots\ \mathrm{m/s}, or about 19.8 m/s19.8\ \mathrm{m/s} downward.

  4. Check with the time-free equation: vx2=0+2(9.8 m/s2)(20.0 m)=392 m2/s2v_x^2 = 0 + 2(9.8 \, \mathrm{m/s^2})(20.0 \, \mathrm{m}) = 392 \, \mathrm{m^2/s^2}, so vx=19.8 m/sv_x = 19.8 \, \mathrm{m/s}. Both routes agree.

The calculated fall time is 2.02 s and impact speed 19.8 m/s, keeping extra digits for comparison with the calculator. To two significant figures these are 2.0 s and 20 m/s.

Using the fourth equation (the one not on the sheet)

A train speeds up uniformly from 8.0 m/s to 20.0 m/s over 15.0 s. How far does it travel in that time?

  1. Take the direction of travel as positive. Knowns: v0=8.0 m/sv_0=8.0\ \mathrm{m/s}, v=20.0 m/sv=20.0\ \mathrm{m/s}, and t=15.0 st=15.0\ \mathrm{s}. With constant acceleration and no reversal, displacement equals the distance traveled. Use Δx=v0+v2t\Delta x=\frac{v_0+v}{2}t, which does not require acceleration.

  2. Substitute: Δx=8.0 m/s+20.0 m/s2(15.0 s)=(14.0 m/s)(15.0 s)=210 m\Delta x = \frac{8.0 \, \mathrm{m/s} + 20.0 \, \mathrm{m/s}}{2} (15.0 \, \mathrm{s}) = (14.0 \, \mathrm{m/s})(15.0 \, \mathrm{s}) = 210 \, \mathrm{m}.

  3. Sheet-only route, if you blank on the fourth equation: first ax=20.0 m/s−8.0 m/s15.0 s=0.80 m/s2a_x = \frac{20.0 \, \mathrm{m/s} - 8.0 \, \mathrm{m/s}}{15.0 \, \mathrm{s}} = 0.80 \, \mathrm{m/s^2}, then x−x0=(8.0 m/s)(15.0 s)+12(0.80 m/s2)(15.0 s)2=120 m+90 m=210 mx - x_0 = (8.0 \, \mathrm{m/s})(15.0 \, \mathrm{s}) + \frac{1}{2}(0.80 \, \mathrm{m/s^2})(15.0 \, \mathrm{s})^2 = 120 \, \mathrm{m} + 90 \, \mathrm{m} = 210 \, \mathrm{m}.

The train travels 210 m. Both routes give the same result; the fourth equation just gets there in one line.

Frequently asked questions

How many kinematic equations are on the AP Physics 1 equation sheet?

Exactly three: v = v0 + at, x = x0 + v0t + (1/2)at^2, and v^2 = v0^2 + 2a(x - x0), all written with x subscripts on the sheet. The fourth classic equation, displacement = (v0 + v)/2 times t, is not printed. You may still use it, but you need to remember it or derive it from average velocity. See the full AP Physics 1 formula sheet.

How do I know which kinematic equation to use?

List the signed knowns and the target, then look for an equation that omits an unnecessary unknown. If initial velocity is the omitted quantity, use the derived form Δx=vt−12at2\Delta x=vt-\frac{1}{2}at^2. Not every set of three knowns determines a unique physical answer, so also check the interval and possible roots.

Do the kinematic equations work when acceleration is not constant?

Do not use one of these constant-acceleration formulas across an interval with changing acceleration. Separate constant-acceleration phases can be solved one at a time. For more general motion, use suitable graph areas, energy methods, or calculus.

Should I use 9.8, 9.81, or 10 for g?

Use the value specified in the problem. This guide and calculator use 9.8 m/s^2. The AP Physics 1 CED states that numerical questions use approximately 10 m/s^2, while correct use of 9.8 or 9.81 m/s^2 is not penalized. Its information table prints 9.8 m/s^2. See the official CED, printed pages 31 and 211.

Can I use the kinematic equations for projectile motion?

Yes, for the ideal near-Earth model with negligible air resistance, one axis at a time. Horizontal acceleration is zero, so the horizontal equation reduces to horizontal displacement = horizontal velocity times time. Vertical acceleration is 9.8 m/s^2 downward. Time is the link between the two axes. The projectile motion guide walks through the full method.