Average velocity

Average velocity is the displacement of an object divided by the time interval in which that displacement occurred. It is a vector, and it equals the mean of the starting and ending velocities only when the acceleration is constant.

Symbol vavgv_{avg} or vˉ\bar{v}, in meters per second. The definition is displacement over elapsed time, vavg=ΔxΔt\vec{v}_{avg} = \frac{\Delta \vec{x}}{\Delta t}, which is how the AP Physics 1 CED states it in EK 1.2.B.2. It is a vector and it points along the displacement, not along the path.

Only the two endpoints enter the calculation. An object at x=2.0x = 2.0 m when t=0t = 0 and at x=14.0x = 14.0 m when t=4.0t = 4.0 s has an average velocity of 12.0/4.0=3.012.0/4.0 = 3.0 m/s however erratically it moved in between.

The endpoint average only works under constant acceleration. The shortcut vavg=vx0+vx2v_{avg} = \frac{v_{x0} + v_x}{2} is a real equation, but it is a consequence of uniform acceleration and not a definition. Take a car that starts at rest and finishes at 20 m/s after 10 s. Accelerate it uniformly and the average velocity is 10 m/s over 100 m. Leave it parked for 9.0 s and then bring it to 20 m/s in the last 1.0 s and it covers 10 m, an average velocity of 1.0 m/s, from an identical pair of endpoint velocities.

On a position-versus-time graph, average velocity is the slope of the straight line joining the two endpoints, while instantaneous velocity is the slope of the tangent. Around any closed path the average velocity is exactly zero.

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